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Missile Launchers and the Fat Man can destroy an entire crowd, although they are shortchanged if used in an area with a lot of cover, unless you have the Penetrator perk.įlamer and Cryolater – Shoots a stream of flame or cryo vapor. Launchers – These weapons launch a payload at high velocity to deal lots of damage. Still, when backed into a corner, there aren’t many better options. These shouldn’t be used if you prefer range, as you’ll have to get pretty close to do anything worth writing home about. While all types of shotguns are able to deal massive damage over an area rather than just as a single shot, Ballistic types seem to be better at tearing through armor and paralyzing limbs.
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Energy weapons can also be tuned to be more shotgun-like by adding a Beam Splitter. Shotguns – Shotguns are for those who like to play it close and love crippling enemies. These have low accuracy, perfect against groups in close to mid range. Submachine Guns – Best against groups, and can be either be energy or ballistic. If you need to bring down something big, this is what you use to do it. Mini-Gun – Fires high power rounds with a very high fire rate and large clip. Rifles – Slower, yet more powerful weapons that are perfect for range and accuracy. Those tradeoffs provide more stopping power and greater accuracy.Īutomatic weapons – Faster and normally with larger base magazines, these weapons sacrifice accuracy for fire rate and damage output. Revolvers – These tend to use the same ammo types as pistols, but offer smaller magazines as well as lower fire rates.
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Some have high accuracy, and are good when you need to be quick and keep space. Good against smaller creatures and unarmored enemies. Pistols – These weapons are small, fast, and use little AP in V.A.T.S.
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